How to download mods with wyre bash






















Now I see in the instructions that it says to install the packages directly into the Bash Installers folder, do I want to upend my helpful folder structure and just dump all the mod packages directly into this folder? What then will that do for me? I experimented with a couple mods, and it just shows them as a pink square and a grey square Is this how I want to view them or does it matter? The basic question I'm having a hard time locating in the guides What is the point of the Installer tab really?

Sorry if these seem like dumb questions These packages are shown in the Installers Tab in Wrye. To install one of those packages, right-click on it, and choose "Install". If you then go to the "Mods" tab, you'll see all esp-files Skyrim currently has in it's Data directory. There the new esps of your newly installed mods have to be activated by left-clicking on the checkboxes on the left of them. After enabling those esps run BOSS to configure your load order.

You can also load up your game with TESVEdit and see where your mod esps conflict and then determine which esp should win over the others and place this esp lower than the others. If using the Boss Userlist Manager, you can also select categories which match what the esp is doing best, for example "Water and Lava". It will then show you a list of mods changing those aspects in Skyrim and you can place it amongst them. THANK you tormenator!

That helps quite a bit! There are just so many guides and little instructions but they're scattered all over. Wish they revamped the STEP guide just a tad more for people like me that just want a clear, what-to-do-next process and all in a row. Maybe i'll work my way up and be a contributor or something, to maybe clear some of it up for future modders! At least that way I know they will appear so I can work with them. It details installer management at a much more detailed level than the official doc.

It would be redundant to add what is already well documented in the official doc. You need to be a member in order to leave a comment. Sign up for a new account in our community. It's easy! Already have an account? Sign in here. Installing those mods will overwrite your vanilla stuff, making it impossible to remove them again unless you made a backup.

The official shaders can be downloaded on nexusmods. Most music mods don't replace but add files and there are very few video replacers out there. One famous mod that overwrites the vanilla shaders strangely enough, last time I checked just with So keep that in mind if messing with ORL. Now I'm not saying you shouldn't use MO2. If you are familiar with MO2, just use it, what's the problem, no one is stopping you.

It works just fine. Those have issues. It recently even got support for BAIN wizards though I think it fails on wizards that include version checks and the only mod I know of that causes problems is nvac, which isn't needed anymore anyway.

But you know what I'm not doing? I'm not writing a guide for it, because it's not a program I use. It's a good program and doesn't deserve all the hate it gets. Too complicated, pff. Wrye Bash should ask you if you want to activate it. Say yes. If, for some reason, you didn't, right click on the header and make sure Enabled is checked. Those should be on by default anyway. This folder is where you drop your downloaded mods.

Move everything you want to install into that folder. Wrye Bash will ask you if you want to copy them or move them there. This will not work if you launched Wrye Bash as admin. It might need a while maybe a long while, depending on the amount of mods to scan them all, then provide you with a list.

You can even drop. Not all. The entries in this tab should be sorted by order. Mods with a low number are basically installed first, mods with a higher number last. This only matters in one regard: If two mods have the same files maybe a general texture replacer like qarls that touches all textures, and a small one that only changes Bravil architecture , you want to sort them in a way so the one you prefer is last.

If a mod has a patch or an upgrade to a later version, that one must be installed after the mod it's patching. Otherwise, your best friend is the conflicts window. Move the installer according to where you want it. The beautiful thing about Wrye Bash is that you can change it at any time. Notice some texture isn't what you expected ingame? Find the installer, find the conflicts, move it after the one that's overwriting this.

This might make it easier to spot conflicts. Missing is which files are not installed, but should be according to current configuration. Mismatched is which files are installed same file name , but are different, either because they are overwritten by a later mod, or were hand changed. Skipped lists files and directories that are not installed because Wrye Bash doesn't recognize them. Some are silently skipped and not listed. The only affected culprit here is - once again - Oblivion Reloaded 9.

Lastly, Underridden and Dirty usually happens when you change the order of installers and can be fixed by right clicking on the mod and selecting Anneal. Except for curiosity while actually creating mods, I barely check those. Shape Squares are archives zip, rar, 7z. Diamonds are unpacked directories also called "projects". Can be fixed by right-clicking and selecting Anneal.

Yellow - The install has underrides. Text Color Navy Blue - This is really hard to see. It means the package has sub-packages. You can create them by right clicking on the header, selecting Add Marker They are only used for convenience, if you want to visibly group mods between two markers.

In case of patches, just make sure to really load the updated esp last, and you can also just uncheck the esp in the outdated packages so it all turns yellow again. If the icon is grey or red, you need to look into it.

If a mod has a yellow or orange background, hit Anneal. You can select what to install on the right side by checking and unchecking boxes. As you can see, I selected some of the sub-packages and some of the esps of this mod. To sort the sub-packages, they are usually named with a two digit number in front.

Other options are often grouped up, like here all the different cup sizes. If several options have the same number, it usually means you have to pick only one of those. There is no point in selecting more than one of the 10s. They have a special Icon. It will guide you through the installation process.

At the end, you have the choice to apply your selection, install the files or both. It can't hurt to switch to the Ini Tweaks tab and double check, though. Some mods are not recognized by Wrye Bash. This is often the case with very old mods, from a time when there was no mod manager and no common structure, but also. Fish for the files you want and place them in the right structure into the new directory.

Now the game won't even start when I play after I rebuilt the bashed patch in the mods tab in Wrye Bash. It doesn't even go to the opening or anything the screen just goes black for a second then stops. This happens when I try playing with the bashed patch on and I need to have it on for the mods to work.

Should I just give up and uninstall the entire game and mods and reinstall? Luckily I have a mod free save data backed up. The midas used to look like those burden spells that were a round purple bottle shape but is now some weird white circle. Some spells don't even have icons, will this end up being bad in the long run or is it something I shouldn't care about? Last edited by JamestheFreak ; 15 Dec, am. I uninstalled the supreme magicka mod since I don't like how it makes my spells cost way more magicka than I have but the spell icons for midas are still weird white circles things.

Originally posted by JamestheFreak :. So apparently it isn't just the spell icons being messed up, every cave or mine I see has those big yellow diamond explonation points and I also see them in chapels.

The supreme magic mod? Why would that mess up the enivornment?



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